Homebrew dash 3
Teleport up to 60ft - Monk/Way of Shadow level 6 Shadow Step feature. Or monk weapon - Monk level 1 Martial Arts feature.įlurry of Blows, Dodge, Disengage, Dash - Monk level 2 Ki feature. Unarmed Strike when you use the Attack action with an unarmed strike Knight level 18 Improved War Magic feature Weapon attack when you cast a spell as your action - Fighter/Eldritch Weapon attack when you cast a cantrip as your action -įighter/Eldritch Knight level 7 War Magic feature Summon a bonded weapon - Fighter/Eldritch Knight level 3 Weapon Bond Rally - add temporary HP to a friend - Fighter/Battle Master maneuver.
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Second Wind - regain 1d10+CL HP - Fighter level 1 feature.Ĭommander’s Strike - give a friend a free attack as a reaction -įeinting Attack - get advantage on the next attack roll. Of the Moon level 2 Combat Wild Shape feature. Regain HP by expending a spell slot while transformed - Druid/Circle Use Wild Shape - Druid/Circle of the Moon level 2 Combat Wild Shape Revert to your normal form - Druid level 2 Wild Shape feature. Make one weapon attack when you take the Attack action - Cleric/War Move all of your illusions - Cleric/Trickery level 17 Improved Move your illusion - Cleric/Trickery level 2 Invoke Duplicity feature Make a weapon attack if you use your action to cast a Bard spell -īard/College of Valor level 14 Battle Magic feature.Ĭommand creatures charmed by your Charm Animals and Plants feature -Ĭleric/Nature level 17 Master of Nature feature. Give Bardic Inspiration to a creature - Bard level 1 Bardic Knock a Large or smaller creature prone when you hit it in melee -īarbarian/Path of the Totem Warrior level 14 Wolf Totemic Attunement Make a melee weapon attack while raging - Barbarian/Path of theĭash - Barbarian/Path of the Totem Warrior level 3 Eagle Totem Spirit Here is a (non-exhaustive) list of bonus actions I saw on Reddit:Įnter or end Rage - Barbarian level 1 Rage feature. There are a lot of options for your players already in the game, I would encourage them to pick one of those as they are already balanced. This means it will be inherently unbalanced, even if you only let them move 5ft. Similarly, if they are 5ft away then a bonus action dash is superior to an action dash. In this situation players have no reliable bonus action so the bonus action cost isn't truly a cost.
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Your players are rejecting already balanced options - feats, multiclassing, spells, items, etc - but asking for a free option that does the same thing.įor something to be balanced there needs to be a give and take. Taking the Dash action just to move 5 feet feels wasteful and attacking with thrown weapons when you are almost in reach doesn't really feel good. There are some negative feelings at my table when a melee character moves all they can towards an enemy but can't quite make it.Having the Stride bonus action always available might alleviate this a bit. A few players have expressed some dissatisfaction that, for optimization purposes, you are "required" to build your character in a way that unlocks a reliable bonus action, for example through a subclass such as Rune Knight or a feat like Pole Arm Master.If it helps, the rationale for adding this homebrew are the following: What value of X would be balanced for this bonus action?
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If your speed is lower than X feet, the increase equals your speed instead. You gain extra movement for the current turn. It's a general action, so it would be available for free to all players (not enemies): I'm considering adding the following homebrew bonus action.